Showing posts with label New Buckenham Wargames Club. Show all posts
Showing posts with label New Buckenham Wargames Club. Show all posts

Saturday, June 27, 2026

Battle of Arcola, 15th to 17th November, 1789

Hello there! Here is a game that was put on at the New Buckenham Historical Wargames Club.

This was part of a series of linked games from the Revolutionary Wars. Due to shortage of figures we used figures in later uniforms for this game.


The curve of the river and the marshy area can easily be seen and this allowed Napoleon to use internal lines of communication.


One bridge was taken by the French attacking forces.







Here is a nice little vineyard, which I will 'poach' for the Mediterranean scenery that I am making at the moment.




This wagon was particularly eye catching as I am also working on a convoy and supplies scenario for a horse & musket period game.

There are further pictures here. on the club facebook page. I took a small part in the game and it was particularly well run and very enjoyable. 

Sunday, January 18, 2026

Battle of Newburn 1640 & Spanish Civil War Battle

Hello There! I recently attended a club night at the New Buckenham Historical Wargamers Club. It was a busy night with a good turn out. Two games were on and a third was being prepared for the following day.


The game I was involved in was these rules. I was a bit apprehensive at first as they were entirely card driven, (a situation that usually make me go cold), no dice throws and no measuring.


Here is a view of the overall table. The table is divided up into grid squares. Here all the terrain is 600mm x 600mm squares so this is easier to imagine. Four squares to each tile. Units occupy a square. In some situations more than one unit can occupy the same square. Units draw a card to decide if they can move. Initially a card is drawn to see if the unit, (or the brigade on the first move), and the size of the number on the card gives an idea of the chances of subsequent moves. If the next card is less than the previous card, then that brigade can no longer move until the next move.

The pack of cards are two sets of normal playing cards with the picture cards removed.


This was the battle for today. Part of the seconds Barons War and not readily known.


The Scots side was particularly well painted. There was also no need to put the units into smaller base sizes and so each unit was on a single base. This would probably prevent damage to the pikes.



At the same time a table was being prepared for the tournament game which would be held on the Saturday.


This included many bystanders who would also be present on the day.





Lastly a Spanish Civil War game in 20mm.



The first game went really well. While I cannot attest to the historical accuracy of the game, because I have little knowledge of the period, the game had a smooth flow and the rules were easy to pick up with guidance of Nick, who was familiar with the rules.

 



Monday, July 1, 2024

D-Day, 6th June 1944

Hello There! Now having finally caught up with many 'late' postings on my blog I have now to add the epic D-Day, Sword beach and Pegasus Bridge games which took place near the anniversary of D-Day itself. 


Here is an overview of both 'tables' which are both over 40' long!


Here is the start of the initial glider landing, after the paras had already landed and stormed Merville Battery 


Which is shown here.


This is one of the radar stations on the right of the Merville battery, not Douvre, which is elsewhere on the table.

This is the mouth of the Orne and Caen Canal. While there were no E boats in the harbour on the day the owner of this massive collection could not resist the E boats models from Airfix and Revell!


As you can see there was no skimping on the amphibious operation with TWO Matchbox Corvettes and masses of landing craft including LCI, LCT and LCA.


Here is the extreme left, (from the Allied point of view), with the observation bunker of Ouistram.


A anti tank WN bunker at Ouistram.



The first wave got to the barbed wire which protected a strong point on the beach.



At the far right of the beach were some Ost troops which did very well damaging the landing of troops on that end of the beach.



Here is an overview from the other end of Sword beach.


And the armada that it faced.



Here the first wave hit the beach but the DD tanks did not last long unfortunately. However one of the DD's did manage to put a shell through the slit of one bunker before it succumbed.


The beach is complete with obstacles, Belgian Gates and Rommels Rhubarb.


There are a fantastic amount of buildings on the board which had a definite French feel to them.



Here are some views of the Douvre Radar Station further in from the beach


The Complete glider force arrived and proceeded to hold off the Germans of 21st Panzer from the shortest route to the beach.



The eclectic mix of German vehicles where blocked from their shortest route to the beach and had to divert around Caen, as on the real D-Day.



Here is some of the glider force which was reinforcing the first wave on the assault on Pegasus Bridge.





The fist wave managed to land very close to the bridge!



By the end of the Saturday, (we set up on Friday and started playing Friday evening), the German armoured forces tried unsuccessfully to force their way across the bridge.


The town of Bennouville was represented along with the town hall.








Battle continued to rage over at Pegasus Bridge But the Paras held out.

































Spectacular is a very inadequate word for this game and is all the collection of ONE club member who has been working on this for many decades!
I was acting as umpire for the beach assault so was unable to photograph everything happening over the course of this game.

Further photos from the New Buckenham Historical Gamers Facebook page here, here, and here.