Showing posts with label barb wire. Show all posts
Showing posts with label barb wire. Show all posts

Wednesday, December 12, 2018

Bir Hacheim Refight

Hello Again. After a number of minor disasters at home I had to spend time reorganising my house furniture while a new carpet was fitted. Now I a, back to normality and posting the Bir Hacheim refight which took place on Saturday 10th November at the New Buckenham Historical Wargames Club.


Here is the table. I set this up in the morning using the staging tables from the village hall and the trench and barb wire sections from my collection. The joins between the tables were covered in 2" wide masking tape and the surface scattered with Cotswold buff stone chippings and loose sand. This game represented the south west corner of the defences and allowed the attackers to have plenty of space to deploy their forces. 


In the actual battle German and Italian forces sent patrols out to cut the barb wire surrounding most of the perimeter and remove the mines from the minefield. I included a number of points where the wire had been broken.


The game started with a pre game bombardment The German forces approached from the left hand side of the table. They penetrated the barb wire line but their losses steadily mounted.


The armoured forces kicked up a lot of dust as they advanced. 


Supported by infantry.


Meanwhile on the other side of the table the Italian forces advanced and also took some losses before they had reached the barb wire. With the infantry support lorry borne and behind the tank I decided that the dust kicked up by the tanks would not allow the defenders to spot anything behind them, as long as the tanks were still moving.



Although the attackers knew their opponents were manning the trench sections the defenders did not place their troops on the table until they had been spotted by their enemies. This stopped the Italians and Germans from planning their attack based on what they could see of the defenders forces but on what they know of the defences instead. That is why the positions in the picture above are empty at the moment.



The defenders found themselves under artillery fire as they were spotted by the enemy artillery, (especially the Italians), who fulfilled their competent 'Royal' status by keeping many defenders heads down as their tanks approached.



Here a unit of Italian artillery plan their next salvo.



The German artillery divisional artillery also contributed to this tactic.


The French defenders maintained a steady fire, despite a number of their positions being masked by smoke for part of their game.

Some Free French forces moved in to position where the Axis appeared most threatening.


The Italians lost their reconnaissance unit quickly but this helped them locate the French gun positions which were neutralised before their infantry assaulted the trench line.


Once through the barb wire the German Recce unit fared little better.


As you can see! Thankfully the tanks following them up took the space they left and proceeded to the trench line.


French reinforcements ran to the second trench line, opposite the German attack. Despite their losses they continued their attack.


Also the Italian forces reached the entrance of the defensive box. Looking behind them they could see the losses inflicted by the defenders.


Here through the smoke the Italian infantry breached the trench line and fought their way along the line.


As we came to the end of the day it was apparent that while the attackers had many losses they would not have been easily evicted from the first trench line they now occupied.

This was a very enjoyable game which kept everyone occupied and both sides had their minor victories for the day.

Further pictures are available on the New Buckenham Historical Wargamers facebook page here.

The photographs used here are a mix of my own and some from the above facebook page.

I shall post a feature on the changes I made to the Rapid Fire rules and in the future I shall write a feature for Wargames, Soldier Strategy magazine. 

Wednesday, October 31, 2018

Last Rules Check for Bir Hacheim Refight

Hello again. This was the last chance to try out the rule changes to the Rapid Fire rules. With a good turn out of club members both sides were well represented and a number of players were able to take pictures during the game. Today's photographs were taken by myself, Chris Cope and Jack Bates.

The main entrance to the defensive line was flanked by a trench system dotted with artillery positions either side.



Some of the guns were crewed by the Chad troops who comprised the 2nd Battalion de Marche de L'Oubanghi Chari. The M1897 French field gun is from MAC Distribution models and the crew are a mix of SHQ, Resicast and Solfig.



Here is an overview of the table. The board was 9' x 9' with a trench line holding an entry point at its centre. The model trench system was scratch built to a modular design so can be assembled in many ways.

The Germans advanced on the right and the Italians on the left. As the game was intended as an opportunity to assess the forces for the larger game, the German assault was assisted by an armoured element.



Some parts of the barb wire was deliberately broken. During the actual battle Axis forces did try to infiltrate the minefield during the night in a bid to make successive attacks easier while the besieged French forces also sent out patrols to stop this interference and attack Axis forces in laarger.



The Italian forces moved forward into a large amount of enemy fire, breached the barb wire and followed their tanks in support.



Supported by their artillery which kept up a smoke screen to stop the defenders firing on the attacking infantry.



The Italian forces had a portee anti tank component to support the attack.



Full use was made of the clubs back drop when photographs could be taken.



On the other flank the Germans approached the barb wire.



This time the German attack had some heavy support.



Also a captured 25 pdr helped the DAK advance.



From a distance the advance looked quite impressive!



The Italians advanced against stiffening fire and lost their tank support but reached the French trench line.



After exploiting the gaps in the barb wire.



The Legion reinforced the trench line and repulsed the Italians on two occasions while the Germans diverted their attentions to the command centre in the middle of the board.



The DAK paused at the line of barb wire then charged at the high ground.



As the night came to an end the Germans stormed the French position.

The modifications to the Rapid Fire Rules worked well and it was obvious as to the games  outcome. Everyone picked up the rules easily and even with the time taken for photographs we had plenty of time to pack the game away.

I have to organise the opposing forces for the big game and complete the players crib sheet. I will go through the changes to the rules in a later post.  


Wednesday, October 24, 2018

Tunnies Terrain Barb Wire

I have been asked by a customer to post some pictures of my range of barb wire. Equally suitable for 20mm and 28mm figures these highly detailed modular scenic items are available by contacting me through this blog or my facebook page.



The range is available in temperate, (above), and desert. Each of these has five different pieces which are modular.

The sizes of each are:       Long straight length...........18cm x 6cm.........£9.00
                                          Medium straight length......12cm x 6cm.........£7.00
                                          Short straight length.......... 6cm x 6cm..........£5.00
                                          90 degree corner................6cm x 6cm..........£5.00
                                          45 degree angle.................12cm x 6cm........£7.00



Looking from a lower level the Warlord Games figure is glued to his own plastic circular base and the barb wire is fixed to a 4mm thick base of plywood.



Here is a closer view of the 90 degree corner showing the fine detail.



Lastly the 45 degree corner. Barb wire did not usually surround a whole minefield when it denoted its edge, when facing the enemy. The intention was to protect your own troop from entering the minefield but not tell the enemy where the field began.



Here is the desert part of the range which are the same size and price.




Again they are the same height. The upright support posts are malleable and can repositioned if bent out of shape. This stops wargamers getting impaled on them!



Both temperate and desert ranges are painted in colours straight from the pot. This avoids the possibility of a variation in colouring.