Tuesday, June 11, 2024

Battle of Knocknanoss 13 November 1647

Hello There! I attended the local wargames club last week and had a highly enjoyable game set in the English Civil War. This was set in Ireland using the rules called 'Twilight of Divine Right'


Here is an overview of the battle. As you can see units are based as a single entity and as the units includes pikes a marker at the rear of the unit is used to denote a pike 'block'


The figures came from a fellow club member and and looked very good indeed . Although pained and given an Army Painter wash they looked great.


The Irish were stationed on the crest of the hill, but strangely were the attacking forces so charged down the hill and the English. This was also due to the fact that the make up of the Irish favoured hand to hand fighting while their enemies favoured longer range firing.


The deployment saw a standard infantry in the centre and cavalry of the wings. The cavalry on the Irish left was turned and scattered which gave the troops at the bottom of the hill the chance to attack the Irish in the flanks.


On the other side of the board a long hard slogging match took place with the Irish cavalry trying to threaten the flanks of the infantry while ignoring the enemy cavalry. This froze some infantry but the remainder continued to meet the Irish and eventually the losses inflicted on the Irish told and they broke.


Here is a copy of the rules. The perspective of the melee and firing was catered for in the morale rules where a dice throw catered for the combat and result so cutting down on dice throws. The amount of formation changes etc was not easily possible in these rules and the command radius of the commanders was important. The player had to move the command figure first and then move his troops, considering where the unit would end up. If they were moving out of command radius during their move this could have dire consequences.

Over all an enjoyable game which was well run.

Further pictures can be found here.

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